Impact calculator


Glossary Icon


× The height refers to the vertical distance from which an object falls or is dropped before it contacts another object or surface. The impact height determines the potential energy of the falling or dropped object and therefore has an influence on the velocity at the moment of impact.
As the object accelerates towards the impact point, the potential energy is converted into kinetic energy, which at the moment of impact causes impact forces and deformation.

Glossary Icon

Starting velocity or Speed:

× The starting velocity refers to the velocity of an object at the beginning of its motion. The starting velocity has a significant influence on the behavior and outcome of an impact. The magnitude of the velocity determines the amount of kinetic energy that the object possesses, which in turn affects the amount of deformation, damage, and force generated during the impact.
In general, a higher starting velocity results in a more energetic collision, which can lead to greater deformation and damage to the objects involved. The velocity of the objects also influences the duration of the impact time and the magnitude of the forces involved.

Glossary Icon

Amount of deformation or Breaking distance:

× The amount of deformation or breaking distance refers to the extent to which a structure changes shape or size in response to an applied force or load. For impact force the deformation occurs in a compression of the structure. Typically, the amount of deformation is measured in the change of height using micrometers, depending on the scale of deformation.

Glossary Icon

Impact Time:

× The impact time refers to the duration of the collision between two objects during an impact. It is the time interval over which the forces of the collision are applied and can have a significant effect on the magnitude and distribution of the forces involved.


Glossary Icon

Rebound Factor:

× The Rebound factor is a measure of the elasticity of a collision between two objects. It is defined as the ratio of the velocity of separation of the two objects after the collision to the velocity of approach just before the collision.
Therefore, the rebound factor can range from 0 to 1, with 0 representing a perfectly inelastic collision where the objects stick together after impact, and 1 representing a perfectly elastic collision where the objects after impact separate with no loss of kinetic energy.
The default setting of the rebound factor in this calculator is 1, which is intended to represent a conservative scenario that incorporates a safety buffer. This default setting is chosen to ensure that potential risks associated with the impact or collision are appropriately accounted for.

Teaser 1
Force sensors